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Then we got to the end and.we got confused. begingroup Incidentally, there is a brief note on how skills can be improved in Mongoose Traveller - at the end of the skills chapter, I believe. It all went pretty well, slow cause we kept having to look things up and we had fun talking about our story as it was rolled up. (So as not to cheat characters of skill points.) Im just starting a game in Traveller and we spent our first session rolling up characters, its the first time playing this game for all of us, Referee included. Slug Pistol-1 and Slug Rifle-2 would convert to GUN COMBAT *Slug-3.
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Skill levels remain the same and are sometimes added if two different 1.0 skills match a 2.0 skill.Ĭomputer-0 and Sensors-0 would equate to ELECTRONICS-0 since it covers both at a level 0. This list simply matches the skills from 1.0 to 2.0 I'm sure there are other cases to consider.
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Does the 2nd ed character get Electronics 0? Or maybe electronics (Computers or Sensors) at level 1? What about the 1st ed character with Computers 0 and Sensors 0. What does the 2nd ed character get? Gun Combat (slug) for sure, but at what level. I think there needs to be some consideration for a 1st ed character that has ranks in skills that are consolidated in 2nd ed, as I mentioned in the other thread.Įxample: 1st ed character has Gun Combat (slug rifle) 2 and Gun Combat (slug pistol) 1. A few new edges have been created to provide for some Traveller specific feel. *Heavy Weapons PROFESSION *Heavy Weaponsmith (S)Īllanimal wrote:Good list. no new skill has been added other than specific useful Knowledge skills. *Energy Weapons PROFESSION *Energy Gunsmith (S) *Slug Throwers PROFESSION *Kinetic Gunsmith (S) *Drones PROFESSION *Aviation Engineer (S) Remote Operations ELECTRONICS *Remote OPS *Naval (H) PROFESSION *Naval Engineering (S) *Sensor Surveillance ELECTRONICS *Sensors (S)ĭiscipline (H) Leadership or TACTICS *Naval (S) *Land Mines PROFESSION *Military Engineering (M2) *Camouflage PROFESSION *Military Engineering (M2) Spica Publishing presents the New Career Sheets Now you can create your own careers for your Traveller game Laid out in the now-familiar format, this simple, two page form allows you to simply write in the throws, skills, benefits and ranks for your own new career The Events table uses the d66 system, giving you more event options for a more. *Fortifications PROFESSION *Military Engineering (M2) Code: Select all Traveller 1.0 Traveller 2.0